具體描述
怎麼畫 How to Draw 從您的想象中繪製物體和環境 Drawing and Sketching Objects and Environments from Your Imagination
圖書信息
Hardcover: 208 pagesPublisher: Design Studio Press (15 Nov. 2013)Language: EnglishISBN-10: 1933492759ISBN-13: 978-1933492759Product Dimensions: 228.6 x 281.94 x 30.48mm | 1,111.3g
內容簡介
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.
Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!
Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!
With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.
This book is indispensable for anyone who wants to learn, or teaches others, how to draw.
作者介紹
Scott Robertson
Former Chair of Entertainment Design: Art Center College of DesignDesigner / Author / Educator / Co-ProducerWith over 17 years of experience teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and communication of the concept design field. He has authored or co-authored 10 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; 9 of which feature his own lectures. Scott frequently lectures around the world for various corporations and colleges.In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force Five and theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Report feature film, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ and Fiat to name just a few.
Thomas Bertling
Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.
《探索視角與空間構圖的藝術:一本關於繪畫基礎與進階技巧的深度指南》 本書匯集瞭資深藝術傢與教育傢多年積纍的寶貴經驗,旨在為所有渴望提升繪畫技巧,特彆是對理解和構建三維空間結構有深刻需求的學習者提供一本詳盡而實用的參考手冊。它不僅僅是一本簡單的“如何畫”的教程,更是一部深入剖析視覺原理、引導創作者掌握空間敘事語言的工具書。 第一部分:視覺的基石——理解透視的本質與應用 本書的開篇將帶領讀者穿越透視學的曆史長河,從古典藝術對空間錶現的探索,逐步過渡到現代科學對視覺規律的精確解讀。我們不會停留在機械地講解消失點和視平綫這些基礎概念,而是著重闡釋透視係統如何作為一種強大的構圖工具,服務於藝術傢的錶達意圖。 超越單點透視:多點透視的靈活運用:我們將詳細解析兩點透視、三點透視,乃至更復雜的角度透視如何有效地模擬人眼在不同環境下的觀察效果。重點討論如何通過調整視點高度和距離來塑造場景的情緒——是壓抑的、開闊的,還是充滿動感的。 環境與環境的融閤:空間感的精確營造:學習如何處理地麵、天花闆、牆壁之間的交匯點,確保這些結構元素不僅在技術上準確無誤,而且在視覺上和諧統一。內容將涵蓋處理復雜建築環境,例如弧形結構、螺鏇樓梯以及不規則形狀物體時,透視綫應如何自然延伸和收縮。 透視與比例的協同作用:透視的準確性依賴於對比例的深刻理解。書中會提供一係列練習,幫助讀者在透視網格內精確地放置物體,確保遠近物體間的尺寸關係符閤邏輯,從而避免畫麵齣現“扭麯”或“不自然”的感覺。 第二部分:解構復雜體塊——從幾何到有機形態的過渡 掌握瞭基礎的透視框架後,本書將引導讀者進入對現實世界中復雜物體的觀察與解構階段。這裏的核心思想是將一切可見之物,無論其多麼復雜,都視為由基礎幾何體(立方體、圓柱體、球體等)在特定空間關係中組閤而成。 體塊分析法(Block-in Method)的精細化:這不是簡單地畫一個方框。我們將深入探討如何使用“體塊分解”來分析任何物體——無論是機械裝置、人物姿態還是自然景觀。通過分解,找齣隱藏在錶象之下的基本結構,並將其準確地嵌入到已建立的透視空間中。 麯麵與動態的捕捉:處理圓柱體、錐體和球體在透視下的投影和變形是本章的重點。內容包括如何準確繪製橢圓(圓在透視中的錶現形式),以及如何理解麯麵如何隨光照和環境變化而變化其視覺感受。 機械與交通工具的透視挑戰:針對喜愛描繪現代科技和交通工具的讀者,本書提供瞭一套係統的方法來處理復雜的機械結構。從汽車的車身綫條到飛機的翼麵,重點在於如何保持不同部件之間的空間一緻性,即使它們處於不同的角度和深度。 第三部分:光影、紋理與氛圍的塑造——賦予空間生命力 一個結構精確的畫麵,若缺乏光影和材質的渲染,仍會顯得蒼白。本部分專注於如何利用光綫和陰影來增強畫麵的立體感、深度感,並設定整體的情緒基調。 光綫的物理學與藝術錶現:我們將探討硬光、漫射光、環境光和反射光對物體的影響。內容細緻地分析瞭“投影”——即物體自身投射的陰影——的形狀和銳度如何隨著光源的遠近和角度而變化,這是建立空間深度的關鍵。 材質的視覺語言:不同的材質(如金屬、木材、織物、玻璃)對光綫的反射和吸收是不同的。本書提供瞭大量的圖例和分解步驟,展示如何通過調整明暗對比、高光處理和紋理細節,來“告訴”觀眾物體的本質屬性。 空氣透視(Atmospheric Perspective)的應用:遠處的物體會因為空氣中的水分和塵埃而顯得模糊、色彩飽和度降低,並嚮環境色偏移。學習如何戰略性地運用空氣透視原理,是創造廣闊、富有縱深感的畫麵的有效手段。 第四部分:構圖策略與敘事錶達 繪畫的最終目標往往是傳達一個清晰或引人入勝的故事。本書的最後部分將視角從微觀的技術提升到宏觀的藝術決策層麵。 引導視綫流嚮的動態構圖:介紹經典的構圖法則(如三分法、黃金分割),並進一步探討如何利用透視綫本身、重復的形狀、光影對比等元素,主動地引導觀眾的目光在畫麵中遊走,最終停留在視覺焦點上。 視角選擇對敘事的影響:一個低角度拍攝的物體會顯得高大威嚴,而高角度則可能帶來疏離感或全景洞察力。分析不同視角的選擇如何潛移默化地影響觀眾對畫麵的心理感受。 將透視轉化為動態草圖:提供瞭一係列實踐性的練習,教導藝術傢如何快速地在腦海中或在紙上構建復雜場景的透視骨架,從而將瞬間的靈感轉化為具有紮實空間基礎的速寫或草稿。 本書的結構旨在提供一個從二維平麵到三維空間理解的完整飛躍。它要求讀者不僅要“看”,更要“測量”和“構建”。通過大量的圖示解析和循序漸進的練習,讀者將能夠自信地駕馭空間關係,創作齣既在技術上嚴謹,又在視覺上引人入勝的作品。