教學技術與媒體(第8版·影印版)(附光盤1張) [Instructional Technology and Media for Learning(Eighth Edition)] pdf epub mobi txt 電子書 下載
編輯推薦
《教學技術與媒體(第8版·影印版)(附光盤1張)》是教育部高等教育司推薦國外優秀信息科學與技術係列教學用書。專業性——教育部高等教育司推薦、教育部高等學校信息科學與技術引進教材專傢組遴選
係統性——覆蓋計算機專業主乾課程和非計算機專業計算機基礎課程
先進性——著名汁算機專傢近兩年的新著作內容體係先進
經濟性——價格與國內自編教材相當,是國內引進教材價格低的
Instructional Technology and Media for Learning Eighth Edition
For courses in Instructional media and Technology.
Now even more applied the eighth edition of Instructional Technology and Media for Learning offers a unique chapter-caseframework grounded in the popular ASSURE model. This new integrated chapter-case framework teaches readers to applycurrent and future computer multimedia Intemet/intranet learning foundations and audiovisual technologies to classrootftinstruction. It also assists readers in connecting chapter concepts Companion Website and CD-ROM resources to classroomapplication guides readers through a full case using the ASSURE model and provides readers with valuable practice in applying the ASSURE model to create lesson plans for their own classrooms.
New to This Edition New!
ASSURE Case Chapter Framework - based on the popular ASSURE model readers are stepped through ASSURE Case Challenge ASSURE Case Connections. ASSURE Case in Practice Create Your Own ASSURE Lesson in Chapters 4-12.
ASSURE Case Challenge - Engaging case scenarios are introduced at the beginning of Chapters 4-12.ASSURE Case Connections - Provides questions throughout the chapter narrative.ASSURE Case in Practice - An expanded ASSURE Case Challenge at the end of each chapter modeling how to connect the ASSURE model with planning.
Create Your Own ASSURE Lesson - This end-of-chapter feature is used after experiencing a full ASSURE Case in Practice.
Classroom Link Portfolio CD-ROM - Enhanced functionality and selection rubric tools.
Connection to ISTE NETS. Tstandards - Authors provide a chapter-by-chapter connection and tie end-of-chapter activities to the ISTE NETS. Tstandards.
內容簡介
20世紀末,以計算機和通信技術為代錶的信息科學和技術對世界經濟、科技、軍事、教育和文化等産生瞭深刻影響。信息科學技術的迅速普及和應用,帶動瞭世界範圍信息産業的蓬勃發展,為許多國傢帶來瞭豐厚的迴報。
進入21世紀,尤其隨著我國加入WTO,信息産業的國際競爭將更加激烈。我國信息産業雖然在20世紀末取得瞭迅猛發展,但與發達國傢相比,甚至與印度、愛爾蘭等國傢相比,還有很大差距。國傢信息化的發展速度和信息産業的國際競爭能力,最終都將取決於信息科學技術人纔的質量和數量。引進國外信息科學和技術優秀教材,在有條件的學校推動開展英語授課或雙語教學,是教育部為加快培養大批高質量的信息技術人纔采取的一項重要舉措。
目錄
PART 1 Learnir Foundations
The Pervasiveness of'Instructional Technology
CHAFFER l Technology,Media,and Learning
CHAFFER 2 Instructional Systems
CHAFFER 3 The ASSURE Model:Creating the Learnin Experience
CHAFFER 4 Visual Principles
PART 2 D∞I Environments
CHAFFER S Computers
CHAFFER 6 Multimedia
CHAFFER 7 Distance Education
CHAFFER 8 Online Learning
PART 3 TraditionaI Media
CHAFFER 9 InstructionaI Materials and Displays
I-IAPTER 10 Visuals
CHAPTER 11 Audio
CHAFI'ER 12 Video
PART4 Trends inTechnologyand Media
CHAPTER 13 Lookir~Ahead
PARTS Claroom Resources
SE(TIIf)N A Photography and Visuals
SECTION B Equipment and Setups
SECTION C How To Step-by-Step Guides
Glf)sRARY
精彩書摘
In Chapter 2 we discussed the distinction between gam-ing and simulation. A game activity may or may not en-tail simulation elements. Likewise, a game may or maynot be instructional. It depends on whether the skillpracticed in the game is an academic one——that is, relatedto a specific instructional objective or a workplace skill. Recreational games can serve a useful purpose inbuilding computer literacy in an enjoyable, nonth reaten-ing manner. But, the ultimate goal of useful learningmust be kept in mind. Instructors experienced in com-puter utilization recommend rationing purely recre-ational game use, using it as a reward for completingother assignments. Games range from those with specificlearning outcomes, such as Logical Journey of the Zoom-binis (see "Media Files: Computer Software 1"), to thosethat emphasize entertainment while teaching problem-solving strategies, such as King Arthur's Magic Castle.
……
前言/序言
20世紀末,以計算機和通信技術為代錶的信息科學和技術對世界經濟、科技、軍事、教育和文化等産生瞭深刻影響。信息科學技術的迅速普及和應用,帶動瞭世界範圍信息産業的蓬勃發展,為許多國傢帶來瞭豐厚的迴報。
進入21世紀,尤其隨著我國加入WTO,信息産業的國際競爭將更加激烈。我國信息産業雖然在20世紀末取得瞭迅猛發展,但與發達國傢相比,甚至與印度、愛爾蘭等國傢相比,還有很大差距。國傢信息化的發展速度和信息産業的國際競爭能力,最終都將取決於信息科學技術人纔的質量和數量。引進國外信息科學和技術優秀教材,在有條件的學校推動開展英語授課或雙語教學,是教育部為加快培養大批高質量的信息技術人纔采取的一項重要舉措。
為此,教育部要求由高等教育齣版社首先開展信息科學和技術教材的引進試點工作。同時提齣瞭兩點要求,一是要高水平,二是要低價格。在高等教育齣版社和信息科學技術引進教材專傢組的努力下,經過比較短的時間,第一批引進的20多種教材已經陸續齣版。這套教材齣版後受到瞭廣泛的好評,其中有不少是世界信息科學技術領域著名專傢、教授的經典之作和反映信息科學技術最新進展的優秀作品,代錶瞭目前世界信息科學技術教育的一流水平,而且價格也是最優惠的,與國內同類自編教材相當。
這項教材引進工作是在教育部高等教育司和高教社的共同組織下,由國內信息科學技術領域的專傢、教授廣泛參與,在對大量國外教材進行多次遴選的基礎上,參考瞭國內和國外著名大學相關專業的課程設置進行係統引進的。
教學技術與媒體(第8版·影印版)(附光盤1張) [Instructional Technology and Media for Learning(Eighth Edition)] 下載 mobi epub pdf txt 電子書
教學技術與媒體(第8版·影印版)(附光盤1張) [Instructional Technology and Media for Learning(Eighth Edition)] pdf epub mobi txt 電子書 下載